Post by TreblaYevrah on Feb 10, 2020 5:14:52 GMT
The Resident Evil 4 Preview Disc contains the earliest publicly available build of Resident Evil 4, even pre-dating the Japanese Biohazard 4 Trial Edition. The same demo included on the Preview Disc can be found in a couple of versions of the "Interactive Multi-Game Demo Discs" released for Gamecube kiosks, as well.
GENERAL
Reveal Progressive Scan Dialogue
JFFP-H3J1-F35R5
ZK18-K821-80AZ3
E4GM-YARP-7B9CV
Q63G-RNPM-VCJKR
9V95-UYFD-N0XFZ
*Strangely, the dialogue to enable progressive scan is a debug feature in this demo. Ordinarily, you have to press A during a black screen. This displays the text. Don't use with the "ATARI SCENARIO VIEW" code.
Disable HUD
RF2V-Y8PG-XANKF
EDQB-TAM9-8A6P6
Display "a work in progress" Text
Q6R0-4EQ6-RWETD
2V1H-XNE0-Y0BV4
*Likely was used for demoing early, unfinished builds.
Modern Weapon Controls (L=Aim/R=Fire)
W5WC-MCR2-JB2UM
5Z0V-33AQ-AJ8HH
0DYM-H3U3-T4FP1
Starting Bridge Leads to Village
WHH1-9W59-2FMPP
BF85-6XHA-R82RX
R1FC-13ZW-X88JJ
9NDW-2381-4ZF4Z
VVEQ-QM34-AYNP5
ZZK7-JUVY-2G9CE
CA9K-31TC-8PP72
CB3G-0YJY-AM6B1
R138-15M1-P05H1
E9FZ-A3QA-YCERP
Enable Debug "Item Make" (L+R+Z)
ZEEM-WEQ7-R3AUD
BQ5V-DPQ7-PJ7JQ
PH0H-YBH4-0D31W
*Debug stuff was discovered a long time ago in this demo. This is just a code I made to enable the "Item Make" function by itself.
Debug "SCENARIO ATARI VIEW"
90F1-X5NQ-19VJZ
AQU5-YGJP-PH3Q9
*Will also make the "enable progressive scan" text visible on bootup.
Alternate Camera 01 (3.5 Follow Cam)
6FN4-G993-K9VY3
ZRRJ-C78P-CB0RG
UTM8-7MXT-W3FDW
2RJJ-6E0X-MHWAP
*Leon is center screen, and c-stick rotates camera. I believe this to be the camera seen at the beginning of the well-known "Hookman (aka Resident Evil 3.5)" prototype footage.
Alternate Camera 02
QEPP-FJRW-FDM2F
ZRRJ-C78P-CB0RG
UTM8-7MXT-W3FDW
U0GC-66DA-MZNRT
*The game is barely playable with this camera, but it's interesting. Seems to possibly be an early version of the Mercenaries start camera, but I'm not sure.
True Night Mode
C3BK-EW0D-ARAUX
YMC3-CFZR-C0NWG
HGWH-BJ89-JBF2J
WY9X-T3YH-3RA9C
PAAG-BMU6-0TFRD
1QTH-MYTR-AMQQK
B9JM-H09D-YV36F
KTH9-VNVA-4M8BQ
Alternate Coat Shine
EK6U-VH9A-AQXHG
CFCQ-WHA3-ZDWTG
881Z-J3N9-CGYYC
Textureless Mode 01
YTA9-ZZWU-B55TB
85FU-47XX-68R89
PZ5U-45EV-4177D
Textureless Mode 02
7CUB-9NF6-3CBNH
Q4PW-U0J3-V0VW4
CFCQ-WHA3-ZDWTG
AUDIO
Music Modifier
00224e0b 000000xx
*This will replace the Ganado encounter music throughout the demo.
Play Unreleased Track 01
4V3H-KVTW-2Q379
9AX4-85QV-K94JJ
Play Del Lago Theme
5N58-XHH7-885YP
PQT4-T388-56KE5
Play Village Night Theme
8YXB-0YZJ-26YN7
9D28-2FTN-BVWH6
Play Garrador Theme
2UZ0-Y8HW-G9EVD
UJZB-11DX-H7F98
Leon "Hookman" Struggle Audio
DG80-VAAK-9JHTZ
XD8R-A3N0-VEEE3
0AGY-RBK9-F8DA1
*Some of Leon's damage audio is replaced with unused struggle audio. This clip can be heard in the famous "Hookman" prototype footage of Resident Evil 4, and goes unused in the final game.
MISCELLANEOUS
View Unused Text 01 At First Bookshelf
B8HE-CTXR-V3696
RQ51-C96M-Q9RFE
FFAK-BMW5-0MHN0
*Only in this demo; a choice prompt to either, "Ask about the girl," or "Call your team for assistance."
View Unused Text 02 At First Bookshelf
8P2D-9479-ND6VF
RQ51-C96M-Q9RFE
GDGV-J34W-ZB1E2
*Only in this demo; a description reading, "There's a conversation with my fellow policemen."
Perform "Crouch" Action at Typewriter
QZJN-BBDK-AUCRU
GE2H-WCN4-QNMEQ
82R1-DMM7-0GTK0
Q3HU-C685-1KU45
*This allows you to use the crouch action, normally unseen in the trial edition.
Typewriter Action Name Mod
0a217a4c 00000100
00e38f2a 000000xx
*Won't actually change the type of action. Just for viewing the names of all the actions listed in the trial at this point.
GENERAL
Reveal Progressive Scan Dialogue
JFFP-H3J1-F35R5
ZK18-K821-80AZ3
E4GM-YARP-7B9CV
Q63G-RNPM-VCJKR
9V95-UYFD-N0XFZ
*Strangely, the dialogue to enable progressive scan is a debug feature in this demo. Ordinarily, you have to press A during a black screen. This displays the text. Don't use with the "ATARI SCENARIO VIEW" code.
Disable HUD
RF2V-Y8PG-XANKF
EDQB-TAM9-8A6P6
Display "a work in progress" Text
Q6R0-4EQ6-RWETD
2V1H-XNE0-Y0BV4
*Likely was used for demoing early, unfinished builds.
Modern Weapon Controls (L=Aim/R=Fire)
W5WC-MCR2-JB2UM
5Z0V-33AQ-AJ8HH
0DYM-H3U3-T4FP1
Starting Bridge Leads to Village
WHH1-9W59-2FMPP
BF85-6XHA-R82RX
R1FC-13ZW-X88JJ
9NDW-2381-4ZF4Z
VVEQ-QM34-AYNP5
ZZK7-JUVY-2G9CE
CA9K-31TC-8PP72
CB3G-0YJY-AM6B1
R138-15M1-P05H1
E9FZ-A3QA-YCERP
Enable Debug "Item Make" (L+R+Z)
ZEEM-WEQ7-R3AUD
BQ5V-DPQ7-PJ7JQ
PH0H-YBH4-0D31W
*Debug stuff was discovered a long time ago in this demo. This is just a code I made to enable the "Item Make" function by itself.
Debug "SCENARIO ATARI VIEW"
90F1-X5NQ-19VJZ
AQU5-YGJP-PH3Q9
*Will also make the "enable progressive scan" text visible on bootup.
Alternate Camera 01 (3.5 Follow Cam)
6FN4-G993-K9VY3
ZRRJ-C78P-CB0RG
UTM8-7MXT-W3FDW
2RJJ-6E0X-MHWAP
*Leon is center screen, and c-stick rotates camera. I believe this to be the camera seen at the beginning of the well-known "Hookman (aka Resident Evil 3.5)" prototype footage.
Alternate Camera 02
QEPP-FJRW-FDM2F
ZRRJ-C78P-CB0RG
UTM8-7MXT-W3FDW
U0GC-66DA-MZNRT
*The game is barely playable with this camera, but it's interesting. Seems to possibly be an early version of the Mercenaries start camera, but I'm not sure.
True Night Mode
C3BK-EW0D-ARAUX
YMC3-CFZR-C0NWG
HGWH-BJ89-JBF2J
WY9X-T3YH-3RA9C
PAAG-BMU6-0TFRD
1QTH-MYTR-AMQQK
B9JM-H09D-YV36F
KTH9-VNVA-4M8BQ
Alternate Coat Shine
EK6U-VH9A-AQXHG
CFCQ-WHA3-ZDWTG
881Z-J3N9-CGYYC
Textureless Mode 01
YTA9-ZZWU-B55TB
85FU-47XX-68R89
PZ5U-45EV-4177D
Textureless Mode 02
7CUB-9NF6-3CBNH
Q4PW-U0J3-V0VW4
CFCQ-WHA3-ZDWTG
AUDIO
Music Modifier
00224e0b 000000xx
*This will replace the Ganado encounter music throughout the demo.
Play Unreleased Track 01
4V3H-KVTW-2Q379
9AX4-85QV-K94JJ
Play Del Lago Theme
5N58-XHH7-885YP
PQT4-T388-56KE5
Play Village Night Theme
8YXB-0YZJ-26YN7
9D28-2FTN-BVWH6
Play Garrador Theme
2UZ0-Y8HW-G9EVD
UJZB-11DX-H7F98
Leon "Hookman" Struggle Audio
DG80-VAAK-9JHTZ
XD8R-A3N0-VEEE3
0AGY-RBK9-F8DA1
*Some of Leon's damage audio is replaced with unused struggle audio. This clip can be heard in the famous "Hookman" prototype footage of Resident Evil 4, and goes unused in the final game.
MISCELLANEOUS
View Unused Text 01 At First Bookshelf
B8HE-CTXR-V3696
RQ51-C96M-Q9RFE
FFAK-BMW5-0MHN0
*Only in this demo; a choice prompt to either, "Ask about the girl," or "Call your team for assistance."
View Unused Text 02 At First Bookshelf
8P2D-9479-ND6VF
RQ51-C96M-Q9RFE
GDGV-J34W-ZB1E2
*Only in this demo; a description reading, "There's a conversation with my fellow policemen."
Perform "Crouch" Action at Typewriter
QZJN-BBDK-AUCRU
GE2H-WCN4-QNMEQ
82R1-DMM7-0GTK0
Q3HU-C685-1KU45
*This allows you to use the crouch action, normally unseen in the trial edition.
Typewriter Action Name Mod
0a217a4c 00000100
00e38f2a 000000xx
*Won't actually change the type of action. Just for viewing the names of all the actions listed in the trial at this point.