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Post by James Bond on Dec 12, 2021 11:14:17 GMT
Hello my friend, it great to see that there are still people who like to create codes for these great classic games, however I was looking for long time for someone to create these codes for me for the NTSC version of this game:-
- Have all weapons in single player mode at the start of each level, as this code is already exist for the PAL version of the gamecube. - Invincibility ( Bullets or explosive don't hit you at all so no red screen or scream when being hit by an enemy, not just unlimited health ). - One hit kills the enemies.
Thanks very much in advance, hope you can make these codes
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Post by TreblaYevrah on Dec 13, 2021 13:51:21 GMT
I will look into it, for sure. "All weapons" can probably only be the ones that are available in each mission, however. I'm guessing that is what the PAL Gamecube code is. Basically, each mission file only contains certain weapon models.
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Post by James Bond on Dec 13, 2021 14:39:45 GMT
Yeah sure, that's the code of all weapons for the PAL GameCube version if you have it. 0180e480 18000000 0a0901ce 00000004 040f5f68 392001ce Didn't had the opportunity to test it myself, but a friend of mine tested it and said it works. I first discovered it here nzerovgstuff.blogspot.com/2020/03/nightfires-full-weapon-load-outs.htmlSo hope this helps, also if you find any code related to being invisible "Enemies can't spot you" that would be awesome as well
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Post by TreblaYevrah on Dec 13, 2021 15:31:36 GMT
Thanks, that's useful info. I'll try to post something soon, along with some other hacks for the PS2 version I haven't gotten around to adding.
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Post by James Bond on Dec 13, 2021 17:52:00 GMT
Good, I'll be waiting for those hacks
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Post by TreblaYevrah on Dec 17, 2021 6:29:48 GMT
Haven't achieved your original requests yet, but I did manage to make a decent "invisible" code: timelesslunchbox.boards.net/thread/213/007-nightfire-slus-20579Basically most enemies and civilians will ignore Bond, even if you fire your weapon. There are some cases where it won't work, like a few enemies that are scripted to fire when you reach a certain point. Also triggering an alarm (for example the cameras in Countdown) will cause enemies to start shooting. Also a couple of other hacks like increased FOV and also a code to disable enemies/civilians altogether.
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Post by James Bond on Dec 19, 2021 9:00:46 GMT
That's great, hope you can achieve the other codes as well
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Post by James Bond on Jan 9, 2022 12:08:06 GMT
Hi,
Any luck finding the other codes ??
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Post by TreblaYevrah on Jan 12, 2022 20:54:30 GMT
Unfortunately not. Haven't had a lot of free time to look into it for a while, but might get a chance soon.
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Post by XpolsionZ on Feb 12, 2022 1:24:33 GMT
Hello my friend, it great to see that there are still people who like to create codes for these great classic games, however I was looking for long time for someone to create these codes for me for the NTSC version of this game:- - Mounted Weapons never overheat in Multiplayer. - Deploy an unlimited amount of Ronins in Multiplayer. - 2x Damage. - One hit kills the bots in Multiplayer (Although there are codes for this for this, there is currently no version of this for North America codes). Thanks very much in advance, hope you can make these codes
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Post by James Bond on May 3, 2022 20:59:59 GMT
Hi,
Any luck regarding this request ?
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Post by TreblaYevrah on May 28, 2022 17:57:18 GMT
Hey there. Sorry this has been so slow, but I am uploading new codes for the PS2 version of Nightfire, including a couple of your requests. Check the code page for them, and let me know if you have any problems.
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Post by James Bond on Aug 5, 2022 23:40:49 GMT
Hi thanks very much for the codes
But how can I use it on codebreaker ?? as I don't own gameshark
Or even how to use it in the PCSX2 Emulator
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Post by TreblaYevrah on Aug 9, 2022 12:36:56 GMT
The codes I post here are raw, meaning they should be able to work with any PS2 cheat device. You'll just need to find a working master code for your codebreaker.
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Post by James Bond on Jan 27, 2023 20:28:55 GMT
Hi, Have you found any code related to having all weapons on a map ??
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