ROOM VALUES
172 rooms (confirmed from scene.arc)
TRAIN (TR)
00 = 1F Cockpit
01 = 1F Front Platform
02 = 1F Cabin Hallway
03 = 1F Conductor's Room
04 = 1F Save Room
05 = 1F Passenger Cabin
06 = 1F Passenger Car B
07 = 1F Passenger Car A
08 = 1F Kitchen (unlocked door)
09 = 1F Freight Car
0A = 1F Rear Platfrom
0B = 2F Scorpion Hall
0C = 2F Leech Hall
0D = 2F Passenger Cabin A
0E = 2F Passenger Cabin B/Roof B
0F = 2F Dining Room
10 = 1F Cabin Hallway
11 = 3F Train Roof A
12 = 1F Cabin Hallway (unknown variant)
13 = 1F Cabin Hallway (unknown variant)
14 = (nothing)
15 = 1F Kitchen
16 = 2F Scorpion Hall (after attack)
17 = 2F Leech Hall (leech collision active)
18 = 2F Leech Hall (without leeches)
19 = 3F Roof/2F Kitchen
1A = 1F Rear Platfrom (post hookshot)
1B = 1F Cabin Hallway (unknown variant)
1C = 1F Save Room (unknown variant)
1D = 1F Passenger Cabin (unknown variant)
1E = 1F Passenger Car B
1F = 1F Passenger Car A
20 = 2F Hallway
21 = 2F Dining Room (unknown variant)
22 = 1F Kitchen (locked door)
23 = 2F Scorpion Hall
TRAINING FACILITY (SH)
24 = 1F Foyer (w/unused ambience)
25 = 1F Dining Room
26 = 1F Kitchen
27 = 1F Projector Room
28 = 1F West Hall
29 = 1F Washroom
2A = 1F Boiler Hallway
2B = 3F Observatory
2C = 1F Early Storage
2D = 1F Main Entrance
2E = 1F Foyer (unknown variant)
2F = 2F Auditorium
30 = 2F Hall (to library)
31 = 2F Medicine Room
32 = 2F Library
33 = 2F Moose Head Room
34 = 2F Library Back Room
35 = 2F Hall (to chessboard room, and wind door)
36 = 2F Chessboard Room
37 = 2F Lounge (crow room)
38 = 2F Dining Room (w/fire place)
39 = 2F Gallery
3A = 2F Hallway A (beyond water door)
3B = 2F Hallway B (to workshop w/unused BGM)
3C = 2F Testing Room (w/unused BGM)
3D = 2F Workshop (w/unused BGM)
3E = 2F Bar
3F = 2F Monitor Room (w/unused BGM)
40 = 2F "Balcony" (completely different from final/observatory access)
41 = 3F Centipede Domain
42 = BF Train Crash Site
43 = BF Sewer
44 = 3F Observatory (after rotation... theoretically)
45 = 2F Auditorium (front of the research center... but with auditorium's backdrops)
46 = 2F Auditorium (unknown variant)
47 = 2F Auditorium (unknown variant)
48 = 2F Auditorium (sword raised)
49 = 2F Moose Head Room
4A = 2F Lounge (after crow attack)
4B = 2F "Balcony" (observatory inaccessible)
4C = BF Train Crash Site (elevator access/alt BGM)
4D = 1F Foyer (unknown variant)
4E = 3F Centipede Domain (broken ladder)
4F = 3F Centipede Domain (swords raised... variant doesn't exist in final)
50 = 2F Library (front of the research center... but with library's backdrops)
51 = 2F Library (front of the research center... but with library's backdrops)
52 = 2F Library (candle lit)
53 = 3F Centipede Domain (broken ladder/swords raised)
54 = 2F Library (3F clock activated)
55 = 2F Library (3F clock activated/candle lit)
56 = BF Hallway (behind Marcus Portrait)
57 = BF Lodgings A
58 = BF Torture Chamber/Power Room
59 = BF Study/Save Room
5A = BF Main Hall (completely different from final/"animal puzzle")
5B = BF Hole Room
5C = BF Lodgings B
5D = BF Lodgings C
5E = BF2 Storage
5F = BF2 Hallway (leading to battle arena)
60 = BF2 Battle Arena
61 = BF Prison
62 = BF Torture Chamber/Power Room (with hole in floor)
CHURCH (CH)
63 = Early Bridge (leading to chapel)
64 = Chapel Altar
65 = Chapel Roof
66 = Gondola Platform (lower)
67 = Main Hall
68 = Gondola Platform (upper)
69 = 2F Experimental Room A
6A = Early Gallery
6B = 2F Experimental Room B
6C = 1F Morgue
6D = 2F Specimen Room
6E = Unknown Early Lab
6F = Gondola Interior
70 = Early Library
71 = Marcus' Study
72 = Chapel Save Room
73 = Chapel Altar (again)
74 = Chapel Altar (again)
75 = Gondola Platform (lower, again)
76 = Gondola Platform (lower, again)
77 = Gondola Platform (lower, again)
78 = Gondola Platform (lower, again)
79 = Early Upper Hallway
7A = Chapel Altar (again)
7B = Chapel Altar (again)
7C = Chapel Altar (again)
7D = Chapel Altar (again)
7E = Chapel Altar (again)
7F = Chapel Altar (again)
80 = Chapel Altar (again)
81 = Chapel Altar (again)
82 = Chapel Altar (again)
83 = Church Elevator
FACTORY (BT)
84 = Gondola Platform
85 = Walkway (leading to elevator)
86 = Lift Top Floor
87 = Monitor Room
88 = Lift Control/Save Room
89 = Lift Top Floor(again)
8A = Factory Main Hall
8B = Tyrant Battleground (next to elevator)
8C = Factory Main Hall (Alt)
PLANT (PL)
8D = Bridge (near elevator)
8E = Power Control Room
8F = Pipe Room Balcony (near chemical)
90 = Pipe Room
91 = Early Hallway (leading to lounge/pipe room)
92 = Lounge
93 = Unknown Early Hallway
94 = Lodgings
95 = Purification Chamber
96 = Purification Chamber (again)
97 = Upper Bridge (leading to elevator/gondola room)
98 = Elevator/Gondola Room (upper)
99 = Forklift Area
9A = Crate Puzzle Room
9B = Stairwell (leading to sewage dump)
9C = Sewage Dump
9D = Specimen Room (upper)
9E = Dam Control Room
9F = Balcony (near motherboard)
A0 = Elevator Room (lower)
A1 = Specimen Room (lower)
A2 = Turbine Hallway
A3 = Dam (DAMN early, too!)
A4 = Leech Queen Lair
A5 = Helipad (final battlefield)
A6 = Main Elevator (connecting all areas)
A7 = Dam Control Room (again)
A8 = Dam Control Room (again)
A9 = Dam Control Room (w/battle music?!)
AA = Dam Control Room (w/battle music, AGAIN?!)
AB = Specimen Room (lower, after attack)
AC = *FREEZE (nearly gave me a heartattack, too!)
AD = Single Image of Scorpion Train Car (broken ceiling/alternate layout)